Gamestorming, How To Turn Your Next Meeting into a Creative Problem-Solving Getup

Of late I have been reading the book Gamestorming. It is a primer on turning meetings, workshops and the like into ‘brain-storming game-like situations’ where parameters are laid, challenges are given, and creative ideas bubble to the surface for all to enjoy.

You can see a preview of the book here: Gamestorming: A playbook for innovators, Rulebreakers, and Changemakers (Google eBooks).

So far I’d say it’s been a good read. The first three chapters focus on aspects of games and how they work from a fundamental level. The subsequent chapters list various games to try. Here’s a bit from one of the early chapters.

Quick Look: 10 Essentials for Gamestorming

  1. Opening and Closing
  2. Fire Starting
  3. Artifacts
  4. Node Generation
  5. Meaningful Space
  6. Sketching and Model Making
  7. Randomness, Reversal, and Reframing
  8. Improvisation
  9. Selection
  10. Try Something New